LBrush - sculpting (Max)
Table of contents for LBrush - sculpting (Max)
- LBrush - sculpting (Max)
Okay, so what I’m showing you here right now are some of the sculpting tools that you get inside of LBrush, to help you uh… modify some of your uh… your targets.
LBrush isn’t just an animation tool, and it’s not just a sculpting tool um… it’s sort of the unique combination you get when you combine capabilities from the… from the two. Um… So what we’re seeing right here is the translate brush. It just translates the part within your selection sphere in screen space. This is a rotation brush. Changing the tool size a bit there. Now let’s see selection groups.
These are… these are very handy for when you’re sculpting and for when you’re animating. When you want to do things particularly like pulling the lips apart, Um… you want to be able to have uh… distinct groups of polygons that are on the upper lip and the lower lip, uh.. So that you can do that. What we’re showing right here though, is uh… how we’re using the per… uh… a uh… a blend layer, where we have uh… an E sound in our uh… in our blend layer target, and we’re sort of wheeling through to that on our current model.
This is part of a series of posts, you can read the rest of it by clicking on the links for the Table of Contents at the top of this post.
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